It mostly differs in terms of presentation. Frame-rate analysis of Super Stardust Ultra on PS4 reveals a few more single frame hiccups than the PS3 release, but it's still predominantly 60fps game. It's still Stardust in all its spectacular, physics-driven chaos, though now with a few extra visual treats. Despite the move to a more conventional multi-core CPU setup in PS4, it doesn't dial back these dynamics asteroids still crumble into a minefield of tinier chunks, spinning independently across the sphere. Visually, it's a familiar setup for the engine, where physics, collisions and LOD management lean heavily on the PS3's multi-SPU design of the Cell processor. Other additions could have easily made the cut on PS3, such as the rudimentary ship editor, or the simpler single-player modes such as Impact and Blockade. Given the console's focus on social features, it's a nice touch, though a bona fide online multiplayer mode would have been more welcome here. Chief among them is interactive streaming, a broadcast-based survival mode allowing spectators to impact your run via votes - either opting for boosts to aid you, or a spike in enemy spawns to make life more difficult. This is essentially the full PS3 release, bolstered by new modes to make more of the PS4's feature-set. Similar to the fully patched last-gen release, Ultra runs at true 1080p with a 60fps target - enhanced with 4x multi-sampling anti-aliasing on some surfaces - with rare support for stereoscopic 3D maintained in this new release too. A full eight years later, new developer D3T takes the call to make an updated version, adding new modes and visual enhancements along the way - but given that the game already stood as an effects and physics showcase on last-gen, just how much more does the Ultra edition add?įirst off, it's worth pointing out that while the the PS4 title is not a direct port of the excellent Super Stardust HD on PS3, it's fair to say that the vast majority of the original game's rendering underpinnings are transferred across with only a modicum of improvements bearing in mind the generational leap in hardware spec. This week's release of Super Stardust Ultra on PlayStation 4 amounts to more than a simple port of the Housemarque's twin-stick classic - a game already running at full HD and 60 frames per second on PS3.
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